General VR questions

  • Virtual Reality and Nausea—What's the deal?

    In recent years, the VR industry has made tremendous strides in reducing motion sickness, with a strong focus on improving technologies and understanding its causes.


    Why do you feel sick in VR?

    Conflicting Signals: Your brain receives conflicting information from your eyes and your balance organ.

    Depth Perception: VR creates depth perception that your brain may not be able to process properly.


    Fortunately, there are several approaches that are being used to reduce or even prevent motion sickness.


    This is how we work on our games:

    1. Improved hardware and software: VR headset manufacturers are constantly working to improve image quality, reduce lag, and minimize motion blur, thereby reducing the risk of motion sickness.

    2. Motion Algorithm Optimization: We implement advanced algorithms that regulate motion patterns and speeds, making the user experience smoother and more comfortable.

    3. Use of a comfortable environment: By designing VR environments that contain less intense movements and rapid changes, the chance of motion sickness can be reduced.


    What you can do to reduce motion sickness:

    1. Ensure a well-ventilated area.

    2. Eat and drink enough, but not too much, before putting on the VR glasses.

    3. Adjust the brightness of your VR headset to prevent overstimulation.

    4. Not too much light in the room.

    5. Adjust the pupillary distance of your glasses correctly.

    6. Don't turn your head too much or too quickly.

  • What is 6DoF

    6DoF stands for "Six Degrees of Freedom" and refers to the freedom of movement in three-dimensional space. 6DoF allows you to move forward, backward, up, down, left, and right, and to rotate around yourself. This is in contrast to 3DoF or 360 VR, which only allow you to look around from a fixed perspective.


    This extra freedom of movement allows players to explore the environment at their own pace. 6DoF in the controllers also allows for natural interactions with the environment.


    Together this creates a much more immersive and interactive experience.

Virtual Public Transport

  • Which VR headsets are suitable for Virtual Public Transport?

    - HTC Vive Focus

    - Meta Quest 2, 3 and 3S

    - Pico 4


    These VR headsets have sufficient processing power to smoothly display the detailed and interactive virtual public transport environment. They offer the necessary performance for an immersive and responsive experience while navigating virtual public transport scenarios.

Virtual TechLab

  • Who is Virtual TechLab for?

    Virtual TechLab is designed for educational institutions, particularly those specializing in technical education and IT-related subjects. It is suitable for both beginners and advanced students.


    You can learn all about IT hardware in Virtal TechLAb or refresh your knowledge!

  • Is Virtual TechLab available in the Meta Store?

    Yes, Virtual TechLab is officially available in the Meta Store!


    You can download the demo, within the demo you can purchase the complete learning platform.

  • Which VR headsets are suitable for Virtual TechLab ?

    - HTC Vive Focus

    - Meta Quest 2, 3 and 3S

    - Pico 3 and 4


    These VR headsets have sufficient processing power to smoothly display the detailed and interactive Virtual TechLabenvironment. They offer the necessary performance for an immersive and responsive experience while navigating.