General VR questions
Virtual Reality and Nausea—What's the deal?
In recent years, the VR industry has made tremendous strides in reducing motion sickness, with a strong focus on improving technologies and understanding its causes.
Why do you feel sick in VR?
Conflicting Signals: Your brain receives conflicting information from your eyes and your balance organ.
Depth Perception: VR creates depth perception that your brain may not be able to process properly.
Fortunately, there are several approaches that are being used to reduce or even prevent motion sickness.
This is how we work on our games:
1. Improved hardware and software: VR headset manufacturers are constantly working to improve image quality, reduce lag, and minimize motion blur, thereby reducing the risk of motion sickness.
2. Motion Algorithm Optimization: We implement advanced algorithms that regulate motion patterns and speeds, making the user experience smoother and more comfortable.
3. Use of a comfortable environment: By designing VR environments that contain less intense movements and rapid changes, the chance of motion sickness can be reduced.
What you can do to reduce motion sickness:
1. Ensure a well-ventilated area.
2. Eat and drink enough, but not too much, before putting on the VR glasses.
3. Adjust the brightness of your VR headset to prevent overstimulation.
4. Not too much light in the room.
5. Adjust the pupillary distance of your glasses correctly.
6. Don't turn your head too much or too quickly.
What is 6DoF
6DoF stands for "Six Degrees of Freedom" and refers to the freedom of movement in three-dimensional space. 6DoF allows you to move forward, backward, up, down, left, and right, and to rotate around yourself. This is in contrast to 3DoF or 360 VR, which only allow you to look around from a fixed perspective.
This extra freedom of movement allows players to explore the environment at their own pace. 6DoF in the controllers also allows for natural interactions with the environment.
Together this creates a much more immersive and interactive experience.
How are safety and privacy guaranteed when using VR?
At Changefied, no user data is recorded or linked to the platform. This means no personal data is stored or shared, ensuring complete user privacy. With this approach, Changefied minimizes the risk of data leaks and ensures users can train anonymously and securely in VR.
In addition to this strict non-logging of user data, Changefied complies with GDPR legislation and uses encryption for data transfers where relevant. Changefied also focuses on physical security by advising on a secure VR user environment and providing users with training and support.
This strong focus on privacy, combined with a secure user environment and transparent communication, makes Changefied VR solutions a reliable and safe tool in healthcare and education.
In short: Changefied consciously does not collect user data, complies with privacy regulations, and creates a safe, controlled VR experience for all participants.
How does VR contribute to executive functions and independence?
Virtual reality (VR) training supports the development of executive functions by providing a safe, controlled, and repeatable learning environment where users can practice skills such as planning, decision-making, problem-solving, and goal-directed action. Through realistic, experiential scenarios, users are actively involved in training cognitive functions essential for self-management and independence. This process reduces fear of failure because mistakes can be made without immediate consequences, and immediate feedback helps improve skills.
Recent research highlights that VR gaming and specific VR training programs can lead to improvements in executive functioning, such as faster processing speed, fewer errors in tasks, and a higher quality of life, particularly in people with brain injuries or neurodivergence. VR simulations also practice stress management, cognitive flexibility, and impulse control, which contributes to better self-structuring and independence in daily life.
Specific VR applications, such as the Virtual Public Transport platform, train planning skills, problem-solving, and focus in real-life situations (e.g., traveling independently on public transport). The powerful combination of 6DoF technology ensures maximum freedom of movement and realism, which promotes the transferability of acquired skills to the real world.
Virtual Public Transport
Which VR headsets are suitable for Virtual Public Transport?
- HTC Vive Focus
- Meta Quest 2, 3 and 3S
- Pico 4
These VR headsets have sufficient processing power to smoothly display the detailed and interactive virtual public transport environment. They offer the necessary performance for an immersive and responsive experience while navigating virtual public transport scenarios.
Virtual TechLab
Who is Virtual TechLab for?
Virtual TechLab is designed for educational institutions, particularly those specializing in technical education and IT-related subjects. It is suitable for both beginners and advanced students.
You can learn all about IT hardware in Virtal TechLAb or refresh your knowledge!
Is Virtual TechLab available in the Meta Store?
Yes, Virtual TechLab is officially available in the Meta Store!
You can download the demo, within the demo you can purchase the complete learning platform.
Which VR headsets are suitable for Virtual TechLab ?
- HTC Vive Focus
- Meta Quest 2, 3 and 3S
- Pico 3 and 4
These VR headsets have sufficient processing power to smoothly display the detailed and interactive Virtual TechLabenvironment. They offer the necessary performance for an immersive and responsive experience while navigating.
